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A Catholic Case for Video Games

Sure, video games can be done wrong. But Christians can also do them right.

In Catholic parenting circles, nothing seems to incite more rage and disgust than video games. They are a waste of time. They are conduit for sin and the devil. They are the breeding ground of vice. Etc., etc., etc. That’s what I’ve heard about video games, and for a long time, I held similar thoughts. But then, at a work conference years ago, I sat in on a presentation detailing the benefits of video-gaming. I somewhat reluctantly changed my mind, and our family has greatly benefited because of it.

Video games, believe it or not, are able to do much good in the world, even for faithful Catholics. That’s not to say there aren’t better or worse ways of gaming. No, there are many nuances and caveats to that statement, some of which we’ll cover here. But hopefully the reader will see that there is a wide spectrum of how we can view video games, from the puritanical “all gaming is sinful” to the gluttonous “gaming is life.” Catholics can find a pleasant and recreational middle ground, on which to grow in virtue, boost quality family time, and cultivate a safe arena in which to learn and navigate the inevitable use of technology in our age. We can have our games and play them, too.

The science behind the benefits of gaming is clear: everyone, from children learning better spatial recognition and hand-eye coordination to military veterans healing post-traumatic stress disorder, can benefit from video games. Video games can improve manual dexterity, increase the brain’s gray matter and connectivity, improve social intelligence among children, boost problem-solving skills, improve vision, and improve mood and overall mental health. None of these benefits is isolated to time spent while playing games; rather, all of them are infused into everyday life. Playing video games off the job makes a surgeon better at performing intricate medical procedures while on the job.

All of this research paints a different picture from the vilified image of “the gamer”: the socially awkward, unproductive, miserable kid (or adult) hiding out in a darkened basement, fostering a hatred of his fellow man and a love for junk food and raunchy images.

That’s not to say such a person doesn’t exist, but it isn’t what all gamers, or even the majority of gamers, are like. Anyone who routinely plays video games as a hobby is “a gamer,” and whether folks are talking about it or not, a ton of people fall into that category, from a peak 77 percent of eighteen- to twenty-nine-year-old men to a still impressive 25 percent of men and women over the age of sixty-five. Those numbers cover a lot of ground, a lot of personalities, and a range of games, from the obscene to the educational.

Of course, just because a lot of people are doing it doesn’t make it right, but are video games really so bad that good Catholics should eschew them?

To be sure, some video games certainly are. Gore, extreme violence, foul language, and suggestive imagery can be found in quite a few games, and those are the ones l bet the anti-video game constituency have in mind when they claim that Catholics shouldn’t play video games or that the world, or at least their homes, would be better off without them.

But the same claims can be made of movies, TV, and print media. Just as Catholics ought to avoid video games that promote or lionize licentiousness, violence, and depravity of all stripes, so too should they avoid all forms of media that do. It isn’t just video games.

Unlike some other forms of modern media, however, video games, when “done right,” offer the Catholic family a slew of benefits. Over the past five years of playing games as a family, we’ve experienced some great teaching moments and quality time together.

What we’ve found is that video games offer wonderful opportunities for siblings to work collaboratively toward a goal, helping older children to be patient with and learn to teach younger siblings. The younger siblings learn to ask for help and be comfortable taking guidance from older siblings. And when communication breaks down, a nearby parent reminds everyone that respectful and patient tones are the only permissible ones to use while gaming together.

Video games also give kids a chance to practice good sportsmanship and fair play. Nothing ends a child’s turn at video games faster in our home than whining, cheating, or gloating. This means they’ve had to pause and reflect before saying anything that might get the system switched off.

Like Bl. Carlo Acutis and his self-imposed video game limits, gaming has helped our children with time management skills, temperance, and work-play balance. Through games, which themselves offer benefits as discussed above, lessons can be imparted on how to moderate media usage. How much is too much? Too long? Is this a worthwhile game on which to spend the little time I do have?

We also have a rule about not even asking to play video games until all chores and schoolwork have been done—and not just completed, but done well. No shortcuts here. If they ask before the work has been done, then the answer is no for two days. And if they haven’t completed their daily tasks early enough in the day, then there won’t be time for games. (We typically limit screen time to before dinner so there isn’t blue light or visual stimulation leading up to bedtime.)

It’s also a group effort. No one can play until everyone is finished with his work, so they cheer each other on in order to get the job done. And as they often work together, they play together. Video games that offer multiplayer or collaborative play get emphasized. Or for single-player games, those with more intricate puzzles or problems are played, and the family helps to solve them.

Overall, as a family unit, we are creating positive memories around wholesome games while promoting temperance and prudence, among other virtues. So far, we have yet to find another simple, accessible, and enjoyable activity that is relatively low in cost and that we can hop into at any time.

Video games (the good ones, and for this I refer almost exclusively to Nintendo) have greatly benefited our Catholic family. I firmly believe we can set aside the “all video games are sinful” bias and introduce them into our homes in a mindful and meaningful way.

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